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I don't expect the game to take very long to complete. As such, please keep your expectations at a safe level I currently have an engine I created 100% from scratch to write and record notes for songs with somewhat minimal effort. I'm a college student studying Computer Science (3rd Year!). I have almost 10 years experience with GM, but I've never worked on a project like this all on my own. The character art is going to be done by the super talented Here's an example of the amazing style she's got. This makes it a bit stretched on a bigger screen, but it looks quite crisp this way. As such, I'm sticking with the native aspect ratio. I think the Adventure era designs were very well adapted to 2D in this style. Faster times give you a bigger speed bonus! Of course, there are going to be modes where this is not the goal. Replaying songs over and over? The better you get the faster you can get through. Get a 50 hit combo to gain some speed! I'm considering having a "boost meter" on screen to show progress? What do you think? Speed helps you make it through tracks faster. Hitting these grants you one of several items from an item box. Enemies are inbound! Time to spindash! Miss these and lose all your rings.īlue = Right = Ring Hits. These extend combo and act as the "glue" that holds the groove. Keep in mind this is obviously going to be a free game, and they will all be credited big time! I currently have about 10 artists signed on to "donate" some tracks. The goal of the project is to make a simple rhythm game featuring Sonic-styled gimmicks and music from the community. Hey all! I'm making a Sonic music game called: SONIC PROJECT S